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Konsole aktivieren & alle Konsolenbefehle

Landwirtschafts-Simulator 25: Konsole aktivieren & alle Konsolenbefehle

Landwirtschaftssimulator 2025

Landwirtschafts-Simulator 25
Konsole aktivieren & alle Konsolenbefehle

Quelle: farming-simulator.com

Landwirtschafts-Simulator 25
Konsole aktivieren & alle Konsolenbefehle

Guide / Konsole im LS25 aktivieren: Schritt-für-Schritt-Anleitung und eine Liste aller verfügbaren Konsolenbefehle für erweiterte Funktionen im Spiel.

Von Nico-Sebastian Lachner

Die Konsole im Landwirtschafts-Simulator 25 ermöglicht den Zugriff auf nützliche Debug- und Steuerungsbefehle und damit ihr sie nutzen könnt, muss sie zunächst in der Konfigurationsdatei aktiviert werden. Hier erfahrt ihr, wie ihr die Konsole freischaltet und welche Befehle euch zur Verfügung stehen.

Konsole im Landwirtschafts-Simulator 25 aktivieren

Die Konsole ist nur in der PC-Version von LS25 verfügbar und muss manuell freigeschaltet werden. So geht’s:

  1. Öffnet den Ordner mit der Datei "game.xml" (Standardpfad: C:\Users\EuerPC-Name\Dokumente\My Games\FarmingSimulator2025).
  2. Öffnet die Datei mit einem Texteditor.
  3. Sucht den Eintrag <controls>false</controls> (fünfte Zeile von unten).
  4. Ändert "false" auf "true".
  5. Speichert die Datei und startet LS25 neu.
  6. Drückt die ^-Taste, um die Konsole zu öffnen.
  7. Ein weiteres Mal drücken erlaubt euch die Eingabe von Befehlen, die ihr mit Enter bestätigt.
  8. Noch einmal die ^-Taste drücken schließt die Konsole.

Falls ihr eine Video-Anleitung sucht, können wir euch folgendes Video empfehlen:

 

Konsolenbefehle für Landwirtschafts-Simulator 25

BefehlBeschreibung
debuggerPopupsEnable/disable debugger popup dialogs
dmvoTimingLogsEnable or disable timing logs for DensityMapVisualizationOverlay updates
dumpXssInputsDump XssS Inputs
enableAnimalStatesDebugRenderingEnable/disable animal states debug rendering
enableDoFEnable / Disable DoF
enableFramerateLimitEnable/disable frames per second limiter
enableOccluderDebugRenderingEnable/disable occluder debug rendering
enablePostFxEnable/disable postfx
enableShadingRateImageToggles usage of a shading rate image for render passes given in the first parameter (e.g. main, reflections)
enableTrafficDebugRenderingEnable/disable traffic system debug rendering
exitQuits application
framerateLimitFPSFrames per second limit attribute
gsAmbientSoundSystemReloadReloads the ambient sound system
gsAmbientSoundSystemToggleDebugViewToggles the ambient sound system debug view
gsAsyncManagerToggleDebugViewToggles the debug view for overlaps and raycasts
gsAutoSaveEnables/disables auto save
gsAutoSaveIntervalSets the auto save interval
gsBrandUsageListPrints a list of all used brands
gsCameraFovSetSets camera field of view angle
gsCameraManagerDebugToggle camera manager debug mode
gsCollisionFlagShowAllShows all available collision flags
gsCollisionMaskMappingReload
gsCollisionMaskMappingVerbose
gsCollisionPresetsExportExport all collision presets to xml files
gsCustomEnvMapList
gsCustomEnvMapSet
gsDebugManagerClearElementsRemoves all permanent elements and functions from DebugManager
gsDebugManagerGroupRemoveRemove group and its debug elements
gsDebugManagerGroupVisibilitySetToggle or set visibility of given group name
gsDebugManagerGroupsListList all currently used debug element groups with visibility and number of elements
gsDebugPhysicsCollisionsGroupOpens a dialog to modify collision group debug options
gsDepthOfFieldSetFarParamsSet far depth of field parameters
gsDepthOfFieldSetNearParamsSet near depth of field parameters
gsDestructibleObjectsDamageAddAdd damage to a destructible object camera is pointed at
gsDestructibleObjectsDebugToggle DestructibleMapObjectSystem debug
gsEnvironmentAreaSystemToggleDebugViewToggles the environment checker debug view
gsEnvironmentAutoExposureToggleToggles auto exposure
gsEnvironmentFixedVisualsSetSets the visual seasons to a fixed period
gsEnvironmentMaskSystemToggleDebugViewToggles environment mask system debug view
gsEnvironmentReloadReloads environment
gsEnvironmentSeasonalShaderDebugShows the current seasonal shader parameter
gsEnvironmentSeasonalShaderSetSets the seasonal shader to a forced value
gsFarmSetSet farm for current player or vehicle
gsFruitTypesExportStatsExports the fruit type stats into a text file
gsGuidDebug
gsGuidDrawHelper
gsGuiFocusDebug
gsGuiSafeFrameShow
gsHudVisibilityToggle HUD visibility
gsl3DCacheCleanRemoves all cached i3d files to ensure the latest versions are loaded from disk
gs3DCacheShowShow active i3d cache
gs3DLoadingDelaySetSets loading delay for i3d files
gs3DPrintActiveLoadingsPrint active loadings
gsIgnitionLockDebugToggles the ignition lock debug view
gsInputContextPrint
gsInputContextShow
gsInputDebug
gsInputDebugControllerSymbols
gsInputRegisteredActionsShow
gsLicensePlateCreateAllIconsCreate license plate icons for all vehicles
gsLightProfileToggleToggles between high and low light profile on vehicles & placeables
gsMaterialManagerDebugDebug particle effect
gsNetworkDebugToggle network debugging
gsNetworkShowObjectsToggle network show objects
gsNetworkShowTrafficToggle network traffic visualization
gsNetworkShowTrafficClientsToggle client network traffic visualization
gsNoteExportExports currently created note nodes as i3d file
gsNoteListLists currently created note nodes in console/log
gsObjectMaskPresetsExportExport all object mask presets to xml files
gsOverlayManagerResetDeletes all currently loaded texture configurations
gsParticleSystemDebugDebug particle effect
gsPedestrianSystemDebugDebug pedestrian system
gsPedestrianSystemReloadReload pedestrian system xml
gsPedestrianSystemToggleToggle pedestrian system
gsPlayerAnimationDebugToggles animation debug view
gsPlayerAnimationReloadReloads the animations
gsPlayerDebugFlagToggleToggles the debug display flag with the given name for the player
gsPlayerDebugFlagVerbosityToggleToggles the debug display verbosity flag with the given name for the player
gsPlayerFlightToggleEnables flight to be toggled (key J). Use keys Q and E to change altitude
gsPlayerNoClipToggleToggles player collision. First argument is a boolean to determine if collision with the terrain should also be disabled.
gsPlayerSoundsDebugToggles sounds debug view
gsPlayerSoundsReloadReloads the sounds
gsPlayerSuperSpeedToggleMassively increases the movement speed of the player
gsPlayerSuperStrengthToggleToggles the super strength mode for the player
gsPowerConsumerSetSets properties of the powerConsumer specialization
gsProductionPointSetFillLevel
gsProductionPointSetOutputMode
gsProductionPointSetOwner
gsProductionPointSetProductionState
gsProductionPointsListList all production points on map
gsProductionPointsPrintAutoDeliveryMappingPrints which fillTypes are required by which production points
gsRenderColorAndDepthScreenShotCaptures a screenshot with color and depth information
gsReverbSystemSettingsReloadReloads the reverb settings
gsReverbSystemToggleDebugViewToggles the reverb debug view
gsScriptCommandsListLists script-based console commands. Use 'help' to get all commands
gsSearchSearches for script-based console commands containing the given string (name and description). Use 'help' to get all commands
gsSetFixedExposureSettingsSets fixed exposure settings
gsSetHighQualityIncrease draw and LOD distances of foliage, terrain and objects
gsShallowWaterSimDebugToggle shallow water simulation debug mode
gsShallowWaterSimExtraDepthSetSet water simulation extra depth
gsShallowWaterSimPaintPaint shape on simulation
gsShallowWaterSimParamSetSet water simulation parameters
gsShallowWaterSimResetReset water simulation
gsShopUIToggleToggle shop config screen UI visibility
gsSoundManagerDebugToggle SoundManager global debug mode
gsSoundMixerDebugToggle sound mixer debug mode
gsSplineDebugToggles debug visualization for all splines currently in the scene
gsStoreItemsReloadReloads storeItem data
gsTensionBeltDebugToggles the debug tension belt rendering of the vehicle
gsTimeSetSets the day time in hours
gsToneMappingToggle Tone Mapping dialog visibility
gsTrafficSystemLightsDebugReloads traffic system
gsTrafficSystemReloadReloads traffic system
gsTrafficSystemToggleDebugEnables debug rendering for the collision geometry
gsTrafficSystemValidateValidates traffic system setup
gsVehicleAnalyzeAnalyze vehicle
gsVehicleBottomArmSetWidthSets the width of the bottom arm to a certain category width
gsVehicleDebugToggles the vehicle debug values rendering
gsVehicleDebugAttacherJointConnectionsVisualization of the connection hoses and power take offs per attacher joint
gsVehicleDebugCastShadowVisualizes all shapes that cast shadows
gsVehicleDebugCylineredUpdateDebugShows the name of each movingPart or movingTool that is updated
gsVehicleDebugDecalLayerVisualizes all shapes with decal layer
gsVehicleDebugLODEnables vehicle LOD debug
gsVehicleDebugLightIESProfilesEnables and disables IES profiles on the light source (only the automatically assigned profiles)
gsVehicleDebugMaterialVisualizes all shapes that got the given material template assigned
gsVehicleDebugMergeGroupsVisualizes all merge groups
gsVehicleDebugPassengerSeatsEnables debugging for passenger seat character targets
gsVehicleDebugPowerTakeOffsSpawns all power take offs in front of the player
gsVehicleDebugSharedLightsSpawns all shared lights in front of the player
gsVehicleDebugToggleWheelDisplacementToggles the interaction of the wheels with the displacement
gsVehicleDebugTopLightsToggles between top and bottom lights
gsVehicleDebugWetnessVisualizes the wetness masking of the vehicle
gsVehicleDebugWheelEffectsEnabled the wheel effects all the time
gsVehicleExportScenegraphExports the vehicle scenegraph to a xml file
gsVehicleRecordAnimationTurns on the state recording for the given animationName
gsVehicleRecordStateStarts and stops vehicle state recording
gsVehicleReloadReloads currently entered vehicle or vehicles within a range when second radius parameter is given
gsVehicleSaleSystemRefreshGenerate new set of sale items
gsWeatherAddAdds a weather object by type
gsWeatherDebugToggles weather debug
gsWeatherReloadReloads weather data
gsWeatherSetSets a weather object by type
gsWeatherSetCloudsSets cloud data
gsWeatherSetDebugWindSets wind data
gsWeatherSetFogSets fog values
gsWeatherToggleRandomWindWavingToggles waving of random wind
gsWeatherTwisterSpawnAdds a twister at current position in current direction
gsWildlifeRespawnAllDespawns all current instances
gsWildlifeForceSpawnAtLookAtForces an instance of the given species to spawn at the position the player is looking at
gsWildlifeSetDisplayedSpeciesSets the species whose spawn chance is shown on the debug minimap to the species with the given name
gsWildlifeSetMaximumBudgetSets the maximum budget of the wildlife manager, determining how many total instances can be spawned
gsWildlifeSpawnFlyingInstanceSpawns the given number of flying instances that travel over the player
gsWildlifeToggleAIToggles instance AI on/off (does not work for companions, i.e. deer)
gsWildlifeToggleDebugViewToggles the debug view for the wildlife system
gsWildlifeToggleDespawningToggles despawning on/off
gsWildlifeToggleRandomPositionDisplayToggles random positions being shown in the debug view every frame, for debugging spawn positions
gsWildlifeToggleSpawningToggles spawning on/off
gsWiperStateSetSets the given wiper state for all vehicles
gsWorldAttributesToggleDebugViewToggles the debug view for the local world attributes
gsXMLGenerateSchemasGenerates xml schemas
listEntitiesPrint detailed entity list
listResourcesPrint detailed resource list
parallelRenderingAndPhysicsEnable parallel rendering and physics
qQuits application
quitQuits application
qwsQuit without saving (to the main menu)
reloadAllTexturesReload all textures
reloadAnimalConfigurationReload configuration data for animals in husbandries
reloadColorGradingSettingsReload Color Grading Settings
reloadResourceReloads resource with given name (or matching given wildcard)
resetAllStatsPages
setAsymmetryFactorSet Cornette Shank asymmetry factor [0..1] setAtmosphereQuality
setBloomMagnitudeSets bloom magnitude [0..1]
setBloomThresholdSets threshold for bloom mask computation
setBrightnessNitsBrightness nits of the scene
setCirrusCloudDensityScalingSets cirrus cloud coverage scaling factor
setCirrusCloudVelocitySets cirrus cloud velocity
setCloudBaseShapeScalingScales sampling position of base cloud shape texture
setCloudDensityScaleSets cloud density scaling factor [0 1]
setCloudErosionScalingScales sampling position of cloud erode texture
setCloudNoiseVelocitySets Volumetric Noise Scroll-Velocity
setCloudPrecipitationSets cloud precipitation coefficient [0 1]
setCloudShadowsDensityScaleSets multiplier of cloud density for the purpose of cloud shadows
setCloudShadowsQualitySets quality of cloud shadows
setCloudShadowsSizeScaleSets scale of clouds for the purpose of cloud shadows
setCloudShadowsTransmittanceBoostSets boost of cloud shadow transmittance
setDLSSQualitySet NVIDIA DLSS Quality
setDRSQualitySet Dynamic Resolution Scale quality
setDRSTargetFpsSet target FPS for Dynamic Resolution Scale
setDirLightDepthBiasSet depth bias for the first directional light
setDirLightSlopeScaleDepthBiasSet slope-scaled depth bias for the first directional light
setDOFBlendWeightsX-fade distances d0, d1, d2
setDOFBlurAreaDOF Blur Area, top left(x,y), bottom right(x,y), x,y in [0 1]
setDOFFarCoCSet DoF far CoC radius
setDOFNearCoCSet DoF near CoC radius
setDOFParamsDOF parameters, nearCoC, endNearBlurDist, farCoC, startFarBlurDist, endFarBlurDist
setFSR30FrameGenerationDebugDrawEnables AMD FSR 3.0 Frame Generation Debug Draw
setFSR30FrameInterpolationEnables AMD FSR 3.0 Frame Interpolation
setFSR30QualitySet AMD FSR 3.0 Quality
setFSRQualitySet AMD FSR 1.0 Quality
setGroundFogGroundLevelDensitySet Ground Fog ground level density [0..1]
setGroundFogMaxHeightSet max Ground Fog height
setGroundFogWindVelocitySet Ground Fog wind velocity
setHDRGammaSet Post FX Hdr Gamma
setHeightFogGroundLevelDensitySet height fog ground level density [0.00001..1]
setHeightFogMaxHeightSet height fog height of [0..1500]
setHistogramLogLuminanceRangeHistogram Luminance Range [min max]
setMSAASet MSAA
setMaxNumSoftShadowSpotlightsSets maximum number of allowed spot lights rendered with soft shadows
setMieScalingScale mie scattering coefficient [0.001..1000]
setMinMaxLuminanceAdaptionLuminance Adaption Range [min max]
setMoonSizeScaleScales Moon disc size
setPCSSDepthBiasFactorSet a factor which multiplies together with the regular depth bias when PCSS shadows are used
setPCSSMaxPenumbraSizeSet the maximums size in meters which penumbras in PCSS shadows are allowed to reach
setPostFxAASet Post Process Anti Aliasing
setSGSRQualitySet SGSR Quality
setSSAOIntensitySet SSAO intensity
setSSAOQualitySet SSAO quality
setSSAORAdiusSet world space radius size
setScreenSpaceReflectionsParametersSet screen space reflections parameters
setScreenSpaceReflectionsQualitySets screen space reflections quality
setScreenSpaceReflectionsUpsamplingQualitySets screen space reflections upsampling quality
setScreenSpaceShadowsParametersSets screen space shadows parameters
setScreenSpaceShadowsQualitySets screen space shadows quality
setShadowCascadesAutoSplitParameterSet auto split distances parameter for shadow map cascades of dir light 0
setShapeCullingClipDistanceThresholdsSet clip distance regions for shape culling optimization.
setSharpmessAdjusts image sharpening intensity with image upscaling techniques [1 2]
setSoftShadowsLightDistanceSet distance of the directional light used for soft shadowing
setSoftShadowsLightSizeSet area light size used for soft shadowing
setSunBrightnessScaleScales Sun brightness
setSunSizeScaleScales Sun disc size
setTextureStreamingBehaviorSet texture streaming behavior
setTextureStreamingPausedSet texture streaming pause
setUseCloudCurlNoiseToggles cloud curls noise used on/off
setValarPowerModeSets power mode in the VALAR algorithm ("low" switches to the low power version)
setVolumetricCloudVelocitySets Volumetric Cloud Wind-Direction and -Velocity
setVolumetricFogQualityVolumetric Fog Quality
setWetnessSet global wetness factor
setXeSSQualitySet Intel XeSS Quality
showFpsShow frames per second
showNavMeshShow navigation meshes
toggle8BitShadowBufferToggles 8-bit shadow buffer
toggleShadowDenoisingToggles shadow denoising on or off
toggleSoftShadowsToggles soft shadows on or off
visualizeShadingRateImageVisualizes the shading rate image
vtEnableUpdateEnable or disable virtual texture updates
vtLogIndexUpdatesEnable or disable logging of virtual texture index updates
vtRedrawAllRedraw entire virtual texture
vtResetStateReset virtual texture state
vtShowRegionUpdatesEnable or disable display of virtual texture region updates

Home > Landwirtschafts-Simulator 25 >
Konsole aktivieren & alle Konsolenbefehle

Über das Spiel

Steam Banner

Landwirtschafts-Simulator 25 bietet ein authentisches Farming-Erlebnis – solo oder im Multiplayer. Baut euer Agrarimperium in Nordamerika, Europa oder Asien auf, wo Reisfelder, Wasserbüffel und neue Feldfrüchte auf euch warten. Realistische Bodenverformung, dynamisches Wetter und über 400 Maschinen sorgen für tiefgehende Simulation. Die GIANTS Engine 10 liefert beeindruckende Grafik und realistische Physik.

Entwickler
GIANTS Software

Publisher
GIANTS Software

Veröffentlichung
12.11.2024

Plattformen
PS5, Xbox X/S, macOS, Windows

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